Character Name: Test
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
20 DEX 10 20 20 13-
20 CON 10 10 20 13-
20 INT 10 10 20 13- PER Roll 13-
15 EGO 10 5 15 12-
15 PRE 10 5 15 12- PRE Attack: 3d6
7 OCV 3 20 7
7 DCV 3 20 7
5 OMCV 3 6 5
5 DMCV 3 6 5
4 SPD 2.0 20 4 Phases: 3, 6, 9, 12
8 PD 2 6 8 8 PD (0 rPD)
8 ED 2 6 8 8 ED (0 rED)
8 REC 4 4 8
40 END 20 4 40
15 BODY 10 5 15
45 STUN 20 13 45
174 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 86
Unspent: 0
Base Points: 200
Disad Points: 40
Total Points: 286
MOVEMENT
Type Total
Run (12) 14m [28m NC]
Swim (4) 4m [8m NC]
H. Leap (4m) 8m
V. Leap (2m) 4m
DEFENSES
Type Amount
Physical Defense 8
Res. Phys. Defense 0
Energy Defense 8
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2+v/10; you take 1/3
Move Through 1/2 -v/10 -3 STR+v/6; you take ½ or full
Multiple Attack 1 var 1/2 Attack multiple times
Set 1 +1 +0 Ranged Attacks only
Shove 1/2 -1 -1 Push 1m per 5 STR
Strike 1/2 +0 +0 STR or weapon
Throw 1/2 +0 +0 Throw w/STR dmg
Trip 1/2 -1 -2 Ranged Attacks only
Counterstrike 1/2 +2 +2 6d6 Strike, Must Follow Block
Fast Strike 1/2 +2 +0 6d6 Strike
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
COMBAT MODIFIERS
Range 0-8 9-16 17-32 33-64 65-128 126-250
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7 (19=Feet Loc)
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Test
Alternate Identities:
Player Name:
SKILLS
Cost  Name
3 Acrobatics 13-
3 Combat Piloting 13-
3 Bugging 13-
3 Lockpicking 13-
3 Oratory 12-
3 Sleight Of Hand 13-
3 Streetwise 12-
21 Total Skills Cost
PERKS
Cost  Name
5 Money: Well Off
0 Equipment Points: 100
20 Equipment Points: 100
25 Total Perks Cost
TALENTS
Cost  Name
18 Combat Luck (9 PD/9 ED)
4 Double Jointed
22 Total Talents Cost
 
POWERS
Cost  Power END
30 Utility Harness: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-1/2)
1f
1) Combat Baton: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4)
1
1f
2) Throwing Disk: Hand-To-Hand Attack +7d6 (35 Active Points); OAF (-1), 4 Recoverable Charges (-1/2), Hand-To-Hand Attack (-1/4)
[4 rc]
32 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 6d6 Strike, Must Follow Block
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
12 Total Martial Arts Cost

Character Name: Test
Alternate Identities:
Player Name:
DISADVANTAGES
Cost  Disadvantage
35 Dependence: Takes 1d6 Damage (Very Common; 1 Segment)
0 Rivalry: Professional (; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5 Unluck: 1d6
40 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
BACKGROUND
PERSONALITY
QUOTE
POWERS/TACTICS
CAMPAIGN_USE
Character created with Hero Designer (version 20100617)