| Cost |
Name |
| 3 |
Acrobatics 13- |
| 3 |
Combat Piloting 13- |
| 3 |
Bugging 13- |
| 3 |
Lockpicking 13- |
| 3 |
Oratory 12- |
| 3 |
Sleight Of Hand 13- |
| 3 |
Streetwise 12- |
| 21 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Money: Well Off |
| 0 |
Equipment Points: 100 |
| 20 |
Equipment Points: 100 |
| 25 |
Total Perks Cost |
| Cost |
Name |
| 18 |
Combat Luck (9 PD/9 ED) |
| 4 |
Double Jointed |
| 22 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 30 |
Utility Harness: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-1/2) | |
| 1f |
1) Combat Baton: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) | 1 |
| 1f |
2) Throwing Disk: Hand-To-Hand Attack +7d6 (35 Active Points); OAF (-1), 4 Recoverable Charges (-1/2), Hand-To-Hand Attack (-1/4) | [4 rc] |
| 32 |
Total Powers Cost |
| Cost |
Maneuver |
| 4 |
Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 6d6 Strike, Must Follow Block |
| 4 |
Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike |
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 12 |
Total Martial Arts Cost |
|