Characteristics

Val Char Base Cost Pts Roll Notes
20 STR 10 1 10 13-
  • Lift: 400.0kg
  • HTH Damage 4d6 END [2]
20 DEX 10 2 20 13-
  • Initiative: 20
20 CON 10 1 10 13-
  • Stun Threshold: 20
20 INT 10 1 10 13-
  • PER Roll 13-
15 EGO 10 1 5 12-
15 PRE 10 1 5 12-
  • PRE Attack: 3d6
7 OCV 3 5 20
7 DCV 3 5 20
5 OMCV 3 3 6
5 DMCV 3 3 6
8 PD 2 1 6
  • Resistant: 0
  • Total: 8
8 ED 2 1 6
  • Resistant: 0
  • Total: 8
4 SPD 2.0 10 20
  • Phases: 3, 6, 9, 12
8 REC 4 1 4
  • Recover 1 BODY every 4 days
15 BODY 10 1 5
  • 13: 5
  • 12: 8
  • 23: 10
  • 1: 15
45 STUN 20 1/2 13
  • 13: 15
  • 12: 23
  • 23: 30
  • 1: 45
40 END 20 1/5 4
  • 13: 13
  • 12: 20
  • 23: 27
  • 1: 40
14m Run 12m 1 2
  • Total: 14m
  • END [1]
4m Swim 4m 1/2 0
  • Total: 4m
  • END [1]
8m Leap 4m 1/2 2
  • Total: 8m
  • 8m forward, 4m upward
174 Total Characteristics Cost

Attacks

OCV  7 DCV  7 OMCV  5 DMCV  5
DAR  18-/18- EAR  16-/16-
Combat Skill Levels
Attack Effect Range END
Combat Baton 3d6  Hand-To-Hand Attack 1
Throwing Disk 7d6  Hand-To-Hand Attack [4 rc]

Defenses

Type Physical Energy Mental Power
Normal 8 8 0 0
Resistant 0 0
Defense Effect END

Movement

Combat Move Non-Combat Move
Type Seg Phase Turn MPH Seg Phase Turn MPH
Running 5m 14m 56m 10 9m 28m 112m 21
Swimming 1m 4m 16m 3 3m 8m 32m 6
Leaping 3m 8m 32m 6 5m 16m 64m 12
Movement Effect END

Complications

Complication Points
Dependence: Takes 1d6 Damage (Very Common; 1 Segment) 35
Rivalry: Professional (; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 0
Unluck: 1d6 5
Total Complication Points 40

Senses

PER Roll:  13-
Sense Effect END

Combat Maneuvers

Maneuver Phase OCV DCV Effect
Block ½ +0 +0 Block attacks, gain initative, Abort
Brace 0 +2 ½ +2 vs. Range Modifers
Disarm ½ -2 +0 STR vs. STR to disarm target
Dodge ½ -- +3 Dodge all attacks, Abort
Grab ½ -1 -2 Grab two limbs
Grab By ½ -3 -4 Move and Grab object; +v/10 to STR
Haymaker ½+ +0 -5 +4 DC; Extra Segment
Move By ½ -2 -2 STR/2 + v/10 DC; take 1/3 damage
Move Through ½ -v/10 -3 +v/6 DC; take ½ with KB, else full
Multiple Attack 1 -2 per ½ -2/attack to all; Sequence
Set 1 +1 +0 Focus on single target; requires LOS
Shove ½ -1 -1 Push back 1m/5 STR; Resist as KB
Throw ½ +0 +0 Throw 1m/Extra STR for STR Dmg
Trip ½ -1 -2 Knock target Prone
Choke ½ -2 -2 Grab 1 limb; 1d6 NND
Club Weapon ½ +0 +0 Killing Attack does normal dmg
Cover ½ -2 +0 Target covered; damage at will
Dive for Cover ½ +0 +0 DEX Roll at -1/2m, Abort
Hipshot ½ -1/-2 +0 +1/+2 Initiative
Pulling a Punch ½ -1/5DC +0 Normal STUN, ½ BODY
Roll with a Punch ½ -2 -2 Block attack that hit for ½ dmg, Abort
Snap Shot 1 -1 +0 Attack from cover
Strafe ½ -v/6 -2 Attack while moving
Suppression Fire ½ -2 +0 Continuous fire on area, needs AF
 
Counterstrike 1/2 +2 +2 6d6 Strike, Must Follow Block
Fast Strike 1/2 +2 +0 6d6 Strike
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort

Skills, Perks, and Talents

Points Name Roll
3 Acrobatics 13- 13-
3 Combat Piloting 13- 13-
3 Bugging 13- 13-
3 Lockpicking 13- 13-
3 Oratory 12- 12-
3 Sleight Of Hand 13- 13-
3 Streetwise 12- 12-
 
5 Money: Well Off
0 Equipment Points: 100
20 Equipment Points: 100
 
18 Combat Luck (9 PD/9 ED)
4 Double Jointed
68 Total Cost

Powers

Points Power Range END
4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 6d6 Strike, Must Follow Block
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
 
30 Utility Harness: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-1/2)
1f 1) Combat Baton: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) 1
1f 2) Throwing Disk: Hand-To-Hand Attack +7d6 (35 Active Points); OAF (-1), 4 Recoverable Charges (-1/2), Hand-To-Hand Attack (-1/4) [4 rc]
44 Total Power Cost

Appearance

Height 6' 7" Weight 220 lbs
Eyes Brown Hair Brown