|   |
MAXIMUM |
CURRENT |
| END |
40 |
  |
| BODY |
15 |
  |
| STUN |
45 |
  |
|   |
  |
  |
| RECOVERY |
8 |
  |
|   |
Base |
Half |
Zero |
| Offensive |
7 + 11
18
|
4 + 11
15
|
0 + 11
11
|
| Defensive |
7 |
4 |
0 |
|   |
Base |
Half |
Zero |
| Offensive |
5 + 11
16
|
3 + 11
14
|
0 + 11
11
|
| Defensive |
5 |
3 |
0 |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block one attack, abort |
| Brace |
+0 |
+0 |
1/2 |
+2 vs RMod |
| Disarm |
1/2 |
-2 |
+0 |
Disarm, STR vs STR |
| Dive for Cover |
1/2 |
+0 |
+0 |
Move, abort, fall prone |
| Dodge |
1/2 |
+0 |
+3 |
Dodge all, abort |
| Grab |
1/2 |
-1 |
-2 |
Grab 2 limbs, squeeze for STR dmg |
| Grab By |
1/2* |
-3 |
-4 |
Grab STR +v/10 |
| Haymaker |
1/2# |
+0 |
-5 |
+4 Damage Classes |
| Hurry |
1/2 |
-2 |
-2 |
+1d6 to Initiative |
| Move By |
1/2* |
-2/X |
-2 |
STR/2 + v/10; attacker takes 1/3 |
| Move Through |
1/2* |
-v/10 |
-3 |
STR + v/6; attacker takes 1/2 |
| Multiple Attack |
1 |
-2/X |
1/2 |
Attack multiple times |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Shove |
1/2 |
-1 |
-1 |
Push 1m per 5 STR |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Throw |
1/2 |
+0 |
+0 |
Throw w/ STR dmg |
| Trip |
1/2 |
-1 |
-2 |
Target falls |
| Counterstrike |
1/2 |
+2 |
+2 |
6d6 Strike, Must Follow Block |
| Fast Strike |
1/2 |
+2 |
+0 |
6d6 Strike |
| Martial Dodge |
1/2 |
-- |
+5 |
Dodge, Affects All Attacks, Abort |
| * - May be performed after a Full Move. |
| # - Attack lands at end of following segment. |
| Movement |
Combat |
Non-Combat |
| Run |
14m |
28m |
| Swim |
4m |
8m |
| H. Leap |
8m |
|
| V. Leap |
4m |
|
|