HERO SYSTEM CHARACTER SHEET
Character Name: Test
Alternate IDs:
Player Name:
CHARACTERISTICS
Char Val Roll Notes
STR 20 13- HTH Damage 4d6 END [2]
DEX 20 13-
CON 20 13-
INT 20 13- PER Roll 13-
EGO 15 12-
PRE 15 12- PRE Attack: 3d6
 
OCV 7
DCV 7
OMCV 5
DMCV 5
SPD 4 Phases: 3, 6, 9, 12
 
PD 8 8 PD (0 rPD)
ED 8 8 ED (0 rED)
REC 8
END 40
BODY 15
STUN 45
 
TALENTS
Combat Luck (9 PD/9 ED)
Double Jointed
 
COMPLICATIONS
Dependence: Takes 1d6 Damage (Very Common; 1 Segment)
Rivalry: Professional (; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Unluck: 1d6
SKILLS
Acrobatics 13-
Combat Piloting 13-
Bugging 13-
Lockpicking 13-
Oratory 12-
Sleight Of Hand 13-
Streetwise 12-
 
PERKS
Money: Well Off
Equipment Points: 100
Equipment Points: 100

Character Name: Test
Alternate IDs:
Player Name:
POWERS
Power END
Utility Harness: MP, 45-point reserve, (45 AP); all slots OIF (-1/2)
1) Combat Baton: HtH Attack +3d6 (15 AP); OAF (-1), HtH Attack (-1/4)
1
2) Throwing Disk: HtH Attack +7d6 (35 AP); OAF (-1), 4 Recoverable Charges (-1/2), HtH Attack (-1/4)
[4 rc]

HERO SYSTEM COMBAT SHEET
Character Name: Test
Alternate IDs:
Player Name:
CURRENT STATUS
  MAXIMUM CURRENT
END 40  
BODY 15  
STUN 45  
     
RECOVERY 8  
 
PHYSICAL COMBAT VALUES
  Base Half Zero
Offensive 7 + 11
18
4 + 11
15
0 + 11
11
Defensive 7 4 0
 
MENTAL COMBAT VALUES
  Base Half Zero
Offensive 5 + 11
16
3 + 11
14
0 + 11
11
Defensive 5 3 0
 
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block one attack, abort
Brace +0 +0 1/2 +2 vs RMod
Disarm 1/2 -2 +0 Disarm, STR vs STR
Dive for Cover 1/2 +0 +0 Move, abort, fall prone
Dodge 1/2 +0 +3 Dodge all, abort
Grab 1/2 -1 -2 Grab 2 limbs, squeeze for STR dmg
Grab By 1/2* -3 -4 Grab STR +v/10
Haymaker 1/2# +0 -5 +4 Damage Classes
Hurry 1/2 -2 -2 +1d6 to Initiative
Move By 1/2* -2/X -2 STR/2 + v/10; attacker takes 1/3
Move Through 1/2* -v/10 -3 STR + v/6; attacker takes 1/2
Multiple Attack 1 -2/X 1/2 Attack multiple times
Set 1 +1 +0 Ranged attacks only
Shove 1/2 -1 -1 Push 1m per 5 STR
Strike 1/2 +0 +0 STR or weapon
Throw 1/2 +0 +0 Throw w/ STR dmg
Trip 1/2 -1 -2 Target falls
Counterstrike 1/2 +2 +2 6d6 Strike, Must Follow Block
Fast Strike 1/2 +2 +0 6d6 Strike
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
* - May be performed after a Full Move.
# - Attack lands at end of following segment.
 
MOVEMENT
Movement Combat Non-Combat
Run 14m 28m
Swim 4m 8m
H. Leap 8m
V. Leap 4m
ATTACKS
Attack Damage Stun X Range OCV DCV END Notes
Strike 4d6 +0 +0 +0 2 STR
Combat Baton 3d6 +0 +0 +0 1 HtH Attack
Throwing Disk 7d6 +0 +0 +0 [4 rc] HtH Attack
 
DEFENSES
Totals
PD 8 rPD 0 ED 8 rED 0 MD 0 PowD 0
Defense Description Notes

HERO SYSTEM BACKGROUND SHEET
Character Name: Test
Alternate IDs:
Player Name:
APPEARANCE
Hair Color: Brown Eye Color: Brown
Height: 2.00 m Weight: 100.00 kg
Description:

PERSONALITY


ORIGIN


POWERS