Name: Ghoral
Player: Bill King
Ht: 2.00 m Hair: Brown
Wt: 100.00 kg Eyes: Brown
Powers/Magic END
Dwarven Eyes: Nightvision  0
Dwarven Longevity: Life Support   0
Dwarven Resistance: Armor (1 PD/1 ED)  0
+1 PER with all Sense Groups  0
Regeneration 1 BODY, Can Heal Limbs, On Post-Segment 12  0
Val Char Roll
20 STR 13-
16 DEX 12-
17 CON 12-
17 BODY 12-
10 INT 11-
10 EGO 11-
10 PRE 11-
10 COM 11-
8 PD
4 ED
4 SPD
7 REC
40 END
36 STUN
RUN: 5" SWIM: 2"
LEAP: 4"

Hero Points: 6

Base CV:  5
Base ECV:  3
 
Levels: +3 with All Combat

Base Points :  75
Disads Total +  75
Earned Experience  +  47
Total Points =  197

Powers Cost :  13
Skills Cost +  93
Characteristics Cost +  76
Total Cost =  182

Unspent Exp :  15
Skills
AK: Azarthond 8- 
PS: Goldsmith 11- 
Jack of All Trades 
1) PS: Appraise 11- 
2) PS: Avener 11- 
3) PS: Blacksmith 11- 
4) PS: Brewer 11- 
5) PS: Carpenter 11- 
6) PS: Gemcutter 11- 
7) PS: Jewelry Maker/Lapidary 11- 
8) PS: Leatherworker 11- 
9) PS: Mercenary 11- 
10) PS: Siege Engineer 11- 
11) PS: Wainwright 11- 
Lang: Ghoralzod, Mitharian (imitate dialects; Trained) 
Lang: Ilurian (fluent conversation) 
Lang: Trade-Tongue (completely fluent) 
 
Animal Handler 8- 
Armorsmith 12- 
Climbing 8- 
Demolitions 11- 
Mechanics 11- 
Paramedics 11- 
Riding 8- 
Stealth 12- 
Survival (Temperate/Subtropical) 8- 
Tactics 11- 
Teamwork 12- 
Trading 11- 
Weaponsmith (HTH, Ranged, Siege) 11- 
 
+3 with All Combat 
Combat Driving 12- 
WF: C MA Melee, C Melee, C Missile, Siege, Homemade, Off Hand 

Talents
Deadly Blow: +1d6 (any circumstances, any HTH weapon) 
Disadvantages
Normal Characteristic Maxima 
Psychological Limitation: Stern, Dour, And Temperamental (Common; Moderate) 
Psychological Limitation: Greedy (Common; Moderate) 
Psychological Limitation: Hatred Of Orcs And Goblins (Common; Strong) 
Distinctive Features: Stutters (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
Physical Limitation: Dyslexia (Infrequently; Greatly Impairing) 
Reputation: Simpleminded, 8- 
Hunted: Narbek's Clan 11- (Mo Pow; NCI; Watching) 

Weapon OCV RMod Damage STUNx STR min Length Notes
Cat-Lady's Claw 0 0 10 M Magical
- Cutting Edge 2d6K (2½d6K) AP
- Stabbing Point 1½d6K (2d6K) Penetrating
- Back Edge 7d6N (9d6N)
Axe, Battle 0 0 3d6K (3d6+1K) 0 13 M 1½H
Hammer 0 0 2d6K (2d6+1K) +1 10 M -
Dagger (HTH) 0 0 2d6-1K (2½d6K) 0 6 S Can be thrown
Dagger (Thrown) 0 0 1d6-1K (1½d6K) 0 6 S Can be thrown
Throwing Knife (x3) 0 0 1d6K 0 7 S -
Combat Maneuvers
Name Phase OCV DCV Effect
Block ½ +0 +0 Block, Abort
Brace 0 +2 ½ +2 vs. Range Mod.
Disarm ½ -2 +0 Can disarm
Dodge ½ --- +3 Abort, vs. all attacks
Grab ½ -1 -2 Grab two limbs
Grab By ½ -3 -4 Move and Grab
Haymaker ½* +0 -5 +4DC to attack
Move By ½ -2 -2 STR/2 + v/5
Move Through ½ -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike ½ +0 +0 STR or weapon

Base OCV:  5 Base DCV:  5
 
Levels: +3 with All Combat
 
11 + OCV - Roll = DCV to hit

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10
Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

DEX: 16 SPD: 4 ECV: 3
Phases: 3, 6, 9, 12
8 PD (0 rPD) 4 ED (0 rED) MD: 7
     
END: 40 STUN: 36 BODY: 17
Equipment
Cat-LadyÕs Claw: Cat-LadyÕs Claw: Multi-use sword, STR Min 10, 0 END 
1) Cutting Edge: Cutting Edge: HKA 1 1/2d6 (2d6 w/STR), Armor Piercing 
2) Stabbing Point: Stabbing Point: HKA 1d6+1 (1 1/2d6 w/STR), Penetrating 
3) Blunt side: Blunt side: HA +4d6 
Axe, Battle: Axe, Battle: HKA 2d6 (2d6+1 w/STR); STR Min 13 
Hammer: Hammer: HKA 1d6 (1d6+1 w/STR), +1 STUN Multiplier; STR Min 10 
Dagger: Dagger: HKA 1d6-1 (1d6+1 w/STR), STR Min 6 
Throwing Knife: Killing Attack - Ranged 1d6 [Notes: (x3 number of items)] 
Chainmail: Armor (6 PD/6 ED) 
Skyfather Pendant: Boon (Reward for service) 
Necklace of Steadfastness: Sight Group Flash Defense (5 points) plus Hearing Group Flash Defense (5 points) plus +5 Mental Defense (7 points total) plus Power Defense (5 points)